The authors looked at the dynamics of tennis serves from professional and amateur athletes.
Read More...Analysis of professional and amateur tennis serves using computer pose detection
The authors looked at the dynamics of tennis serves from professional and amateur athletes.
Read More...Prediction of preclinical Aβ deposit in Alzheimer’s disease mice using EEG and machine learning
Alzheimer’s disease (AD) is a common disease affecting 6 million people in the U.S., but no cure exists. To create therapy for AD, it is critical to detect amyloid-β protein in the brain at the early stage of AD because the accumulation of amyloid-β over 20 years is believed to cause memory impairment. However, it is difficult to examine amyloid-β in patients’ brains. In this study, we hypothesized that we could accurately predict the presence of amyloid-β using EEG data and machine learning.
Read More...EEG study of virtual learning demonstrates worsened learning outcomes and increased mirror neuron activation
In this article, Choi and Rossitto investigated the limitations of virtual learning by examining in-person dance learning compared to virtual dance learning while wearing EEG headsets. They found that in-person learners outperformed virtual learners and that virtual learners had higher mirror neuron activity as assessed by Mu rhythm power.
Read More...Motion tracking and analysis of spray water droplets studied by high-speed photography using an iPhone X
Smartphones are not only becoming an inseparable part of our daily lives, but also a low-cost, powerful optical imaging tool for more and more scientific research applications. In this work, smartphones were used as a low-cost, high-speed, photographic alternative to expensive equipment, such as those typically found in scientific research labs, to accurately perform motion tracking and analysis of fast-moving objects. By analyzing consecutive images, the speed and flight trajectory of water droplets in the air were obtained, thereby enabling us to estimate the area of the water droplets landing on the ground.
Read More...An Experiment to Assess the Usefulness of a Virtual Environment as a Method of Public Speaking Anxiety Exposure
This experiment assessed the effectiveness of a virtual environment as a method of exposure in the treatment of high school students’ public speaking anxiety. The results show that participants’ heartbeat was higher when they wore a VR headset than when they did not.
Read More...The effect of joint angle differences on blade velocity in elite and novice saber fencers: A kinematic study
Here, recognizing that years of training in saber fencing could expectedly result in optimized movements that result in elite skill levels, the authors used motion tracking and statistical analysis to assess the difference in velocity and blade tip velocity of novice and elite fencers during a vertical blade thrust. They found statistically significant differences in blade tip velocity and elbow joint angle kinematics.
Read More...Rubik’s cube: What separates the fastest solvers from the rest?
In this study, the authors assess the factors that allow some speedcubers to solve Rubik's Cubes faster than others.
Read More...The Feasibility of Mixed Reality Gaming as a Tool for Physical Therapy Following a Spinal Cord Injury
Physical therapy, especially for patients with spinal cord injuries, can be a difficult and tedious experience. This can result in negative health outcomes, such as patients dropping out of physical therapy or developing additional health problems. In this study, the authors develop and test a potential solution to these challenges: a mixed reality game called Skyfarer that replaces a standard physical therapy regimen with an immersive experience that can be shared with their friends and family. The findings of this study suggest that mixed reality games such as Skyfarer could be effective alternatives to conventional physical therapy.
Read More...The association between hunting and the feeding and vigilance times of American bison in North Dakota and Montana
This study hypothesized that feeding times of bison in the hunted populations would be significantly shorter than that of bison in the nonhunted population and vigilance times would be significantly longer than that of bison in the nonhunted population. Notably, the results found significant differences in feeding and vigilance times of bison in the hunted and non-hunted populations. However, these differences did not support the original hypothesis; bison in hunted populations spent more time feeding and less time vigilant than bison in the non-hunted population. Future studies investigating the association between hunting and bison behaviors could use populations of bison that are hunted more frequently, which may provide different results.
Read More...The role of furry friends in facilitating social interaction during the COVID-19 pandemic
The COVID-19 pandemic has caused disruption in social interactions. In this study, the authors tested if walking a dog will change human interactions and found that walking with a dog increased social interaction.
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