This experiment assessed the effectiveness of a virtual environment as a method of exposure in the treatment of high school students’ public speaking anxiety. The results show that participants’ heartbeat was higher when they wore a VR headset than when they did not.
A small town with low crime rates and relatively high education levels usually gives the perception of a safe and comfortable community. This study explored the connection between this perception, as defined by public opinion, and reality, as defined by US Census and FBI crime data.
This study investigated how fashion brand personalities are similar to people’s personalities and whether people may prefer a particular clothing brand based on their own personal traits. All together, Stevenson and Scott found that the Big Five Personality Factors are generally not related to participants’ preferred brand personalities. Generally, brands should consider different factors besides the Big Five Personality Factors for identifying potential customers.
The authors created a board game to teach young children about healthy eating habits to see whether an interactive and family-oriented method would be effective at introducing and maintaining a love for fruits and veggies. Results showed that children developed a liking for fruits and vegetables, and none regressed. Half maintained their level of enjoyment for fruits and vegetables during the research period, while the other half had a positive increase. The results show that a simple interactive game can shape how young children relate to food and encourage them to maintain healthy habits.
The "Uncanny Valley" is a phenomenon in which humans feel discomfort in the presence of objects that are almost, but not quite, human-like. In this study, the authors tested whether this phenomenon could be overcome by sharing a stressful experience with a humanoid robot. They found that human subjects more readily accepted a robot partner that they had previously shared a stressful experience with, suggesting a potential method for increasing the effectiveness of beneficial human-robot interactions by reducing the Uncanny Valley effect.
Attention Deficit Hyperactivity Disorder (ADHD) is characterized by impulsivity, hyperactivity, and inattention. The authors hypothesized that people with ADHD would display more inattentional blindness in perceptually simple tasks and less inattentional blindness in perceptually complex tasks. The results indicate that there is no significant correlation between ADHD and inattentional blindness in either type of task.
In this study, the authors examine how knowledge, lack of knowledge, and deception affect the rate of perceived exertion and actual performance of teenagers in sprint training. Their results suggest that fully informing athletes about workout duration yields the fastest and most consistent speeds.
With an increasing older adult population and rapid advancements in technology, it is important that senior citizens learn to use new technologies to remain active in society. A variety of factors on learning were investigated through surveys of senior citizens. Older adults preferred an interactive lesson style, which also seemed to help them retain more course material.
The lexical decision task is designed to test aspects of vocabulary retrieval from short-term and long-term memory by prompting the subject to differentiate between words and non-words. From this task, researchers can determine the effects of certain stimuli on linguistic processing. Numerous studies have investigated the effects of music on various cognitive capacities, like memory and vocabulary. In the current study, we hypothesized that participants would show greater accuracy rates on the lexical decision task when exposed to a selected piece of classical music while completing the task, as compared to completing the task in silence. We tested this hypothesis on a group of 25 participants who completed the lexical decision task once in silence and once while listening to Beethoven's “Moonlight Sonata, 1st Movement”. The results suggest a positive association between the effects of classical background music and improved accuracy. Our results indicate that listening to certain types of music may enhance linguistic processes such as reading and writing. Further research with a larger group of participants is necessary to better understand the association between music and linguistic processing abilities.
The authors looked at the relation between stress and motivation in high school students with 4+ AP classes that also played a varsity sport. No distinct correlation was observed, however, results indicated that there are other factors at play that influence both stress and motivation.