In this study, the authors conduct a survey of high school students to evaluate the effects of screen time and habits on motivation.
Read More...Examining the relationship between screen time and achievement motivation in an adolescent population
In this study, the authors conduct a survey of high school students to evaluate the effects of screen time and habits on motivation.
Read More...Exercise, grades, stress, and learning experiences during remote learning due to the COVID-19 pandemic
In this study, the authors survey middle and high school students in different states in the U.S. to evaluate stress levels, learning experiences, and activity levels during the COVID-19 pandemic.
Read More...Comparison of Perception of 2020 Election Security Threats Between Young and Old Voters
In this study, results from an extensive survey report college students' and senior citizens' voting concerns during the 2020 presidential election.
Read More...An Experiment to Assess the Usefulness of a Virtual Environment as a Method of Public Speaking Anxiety Exposure
This experiment assessed the effectiveness of a virtual environment as a method of exposure in the treatment of high school students’ public speaking anxiety. The results show that participants’ heartbeat was higher when they wore a VR headset than when they did not.
Read More...Young People Drinking: The Effect of Group Size on Drinking Habits
Palermo et al. examined the effect of group size on drinking habits of college and high school students. The authors found that both high school and college students tended to consume the most alcohol in group sizes of 4 or more, independent of how frequently they drink. They also found that the proportion of college students that drink is nearly twice the proportion of high school students that drink. This study supports previous findings that underage drinking happens in large groups and suggests that effective intervention in underage drinking would be at the group level.
Read More...Does Gaming Improve Cognitive Skills?
Playing video games may improve mental performance by encouraging practicing logical reasoning skills. Students who played video games in between two tests tended to perform better on the second test than those that did not play video games.
Read More...Performance comparison of indoor polyculture utilizing hydroponic and soil-based systems
Hydroponics is often promoted as a highly efficient alternative to traditional soil farming, but its effectiveness in small indoor polyculture systems is not well understood. In this study, students compared plant growth and maturity across hydroponic and soil-based indoor polycultures and found that soil grown plants were generally taller and more mature than those grown hydroponically. These results suggest that soil-based methods may outperform hydroponics in certain household polyculture settings.
Read More...Evaluating the impact of prompting styles on LLM accuracy for AIME math questions
Large language models are increasingly used to solve math problems, but their ability to handle multi-step reasoning remains uncertain. In this study, students tested whether different prompting styles could improve LLM accuracy on challenging AIME math questions and found that detailed step-by-step solutions did not significantly outperform simpler prompts. These results suggest that improving LLM mathematical reasoning may require deeper model-level advances rather than changes in prompting style alone.
Read More...Comparative study on three machine learning models in novel autonomous drone-based detection of invasive plant Brassica nigra
Autonomous drone imaging combined with machine learning offers a promising approach for early detection of invasive species. In this study, students built an autonomous drone and compared three models: CNN, SGDC, and XGBoost, to identify Brassica nigra from aerial footage. Their results show that CNNs most effectively recognize key visual features, demonstrating strong potential for supporting conservation and invasive plant management.
Read More...Investigating the effects of glucose reintroduction on acutely starved HeLa cells
Cancer cells rely heavily on glycolysis, but how they respond when glucose is reintroduced after acute starvation is not well understood. Using fluorescence lifetime imaging microscopy, students tracked metabolic changes in HeLa cells and found a rapid shift toward glycolysis within 20 minutes of glucose reintroduction, followed by heterogeneous recovery toward oxidative phosphorylation. These results highlight metabolic flexibility and variability in cancer cells, offering insights relevant to treatment resistance and therapeutic design.
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